<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Suggestions &amp; Complaints</title>
		<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/-t1.htm</link>
		<description>In a somewhat orderly fashion, please post any suggestions or complaints you have about the current status or methods we use to keep the server running and thriving. We welcome ideas and criticism alike.</description>
		<lastBuildDate>Thu, 27 Aug 2009 13:52:50 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Suggestions &amp; Complaints</title>
			<url>http://img.photobucket.com/albums/v394/saphir_engel/theeternalcalm.jpg</url>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/-t1.htm</link>
		</image>
		<item>
			<title>Unlocked Classes via RP Tokens idea</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/unlocked-classes-via-rp-tokens-idea-t105.htm</link>
			<dc:creator>Dranz200</dc:creator>
			<description>So...I was running around, doing my thing, and I had an idea.



My idea is this...what if instead of paying all the tokens for a unlockable class at once, you were able to pay half and be considered a trainee in that particular class. This of course would probably be for those who choose to make their current character that class. Basically, you would have some of the abilities, however they would be considerably weaker. It also

makes more sense, than instantly gaining the abilities. Then,  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Fri, 21 Aug 2009 00:30:27 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/unlocked-classes-via-rp-tokens-idea-t105.htm#590</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/unlocked-classes-via-rp-tokens-idea-t105.htm</guid>
		</item>
		<item>
			<title>Fiends/Evil Pcs</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/fiends-evil-pcs-t112.htm</link>
			<dc:creator>Akai'zhar</dc:creator>
			<description>Mm, so this was talked about once but i thought i bring it up again, what would people and dmsthink on allowing fiend pcs or evil ones to stir bit more trouble in the server, as it stands were lacking lot of conflict rp with dms not always able to be there. I think its one cause we have lot of players going against each other bullying or doing random duels.</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Mon, 24 Aug 2009 20:48:38 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/fiends-evil-pcs-t112.htm#608</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/fiends-evil-pcs-t112.htm</guid>
		</item>
		<item>
			<title>Server turned party PvP?</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/server-turned-party-pvp-t47.htm</link>
			<dc:creator>Akai'zhar</dc:creator>
			<description><![CDATA[I thought if this was possible, this way black mages could cast spells from the back without harmin their friends. What do you think?  <img src="http://illiweb.com/fa/i/smiles/icon_silent.png" alt="silent" longdesc="31" />]]></description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Tue, 05 Aug 2008 06:32:20 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/server-turned-party-pvp-t47.htm#151</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/server-turned-party-pvp-t47.htm</guid>
		</item>
		<item>
			<title>Custom Classes Poll</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/custom-classes-poll-t115.htm</link>
			<dc:creator>DM Jecht</dc:creator>
			<description>Understand that yes these new custom classes would come with one of two things you would hate



1. DLing a new hakpak

2. A server vault wipe of all the characters





Understand that yeah the characters would be erased. but you still get to keep your character and the background and what not. And i know some will ask &quot;Why cant we keep the character files&quot;. Well we could. but your character file would not be compatible with the new hakpak and new .tlk files that come with the  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Tue, 25 Aug 2009 22:22:02 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/custom-classes-poll-t115.htm#622</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/custom-classes-poll-t115.htm</guid>
		</item>
		<item>
			<title>New Event DM?</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/new-event-dm-t120.htm</link>
			<dc:creator>FrEaKsHoW</dc:creator>
			<description>Now i wanna point out that this isnt just my view, several people have mentiond it to me.



With the way the server is at the moment you can do two things. Grind or have mild RP. the server isnt far enough in construction to be able to sustain its own RP though in my opinion. theres only so many visits to luca or the beach players can do before it will start to get repetative. so i was just wondering if we could get one or two more Event DM's just for the sake of A. events and B. after the  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Thu, 27 Aug 2009 13:52:50 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/new-event-dm-t120.htm#643</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/new-event-dm-t120.htm</guid>
		</item>
		<item>
			<title>Overdrive Table idea thingy??</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/overdrive-table-idea-thingy-t118.htm</link>
			<dc:creator>FrEaKsHoW</dc:creator>
			<description>I just had a little idea to make everyones overdrives balanced by having a kinda ability table thingy like the one below (note the below table is an example but still i think its fair)



Lvl 1 Overdrive: 10 points

lvl 2 Overdrive: 15 points

lvl 3 Overfrive: 20 points

lvl 4 Overdrive: 25 points



Damage (this is also the same chart for healing)

Base Damage: -1 (by this i mean if your hit damage is included in the overall overdrive damage)

1d4: -1

1d6: -2

1d8: -3

1d10: -4



note:  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Wed, 26 Aug 2009 18:45:31 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/overdrive-table-idea-thingy-t118.htm#631</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/overdrive-table-idea-thingy-t118.htm</guid>
		</item>
		<item>
			<title>Complaint about the new rule. (Regarding Token Rangers and Guns)</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/complaint-about-the-new-rule-regarding-token-rangers-and-guns-t113.htm</link>
			<dc:creator>Lorin-Slasher</dc:creator>
			<description><![CDATA[I'm pretty sure others are feeling the way I am about this new rule.
<br />
Telling us that only Token Rangers can use Guns is like ordering us to waste our Gil.
<br />
I'm aware this rule is to maintain Balance but still. Having only Token Rangers use them (When there are NO Rangers of the sort) is a killjoy for having guns in the first place.
<br />

<br />

<br />
Seriously, people will STILL use guns when a DM's not looking so this rule would be pointless.]]></description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Mon, 24 Aug 2009 22:33:29 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/complaint-about-the-new-rule-regarding-token-rangers-and-guns-t113.htm#610</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/complaint-about-the-new-rule-regarding-token-rangers-and-guns-t113.htm</guid>
		</item>
		<item>
			<title>Current Dice System (Test Phases)</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/current-dice-system-test-phases-t106.htm</link>
			<dc:creator>Avalon</dc:creator>
			<description>Hp: 10+con mod x 2+lvl

Mp: 10+int/cha/wis mod x2+lvl





Rank Dmg



Lvl 1-20: 1d6

Lvl 21-30: 1d8

Lvl: 31-40: 1d10



Str Bonus: When you roll str you deal extra dmg based on your str score

Example: If you have 25 str you deal +1 dmg



20: +1

30: +2

40: +3

50: +4

50+:+5



Initiative: 1d20+Dex modifier



Crits: A natural 20 on a dice roll is a crit, crits deal double the damage



Stuns: Stuns at least one round, a round is the end of the opponents turn, if the  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Fri, 21 Aug 2009 06:41:31 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/current-dice-system-test-phases-t106.htm#591</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/current-dice-system-test-phases-t106.htm</guid>
		</item>
		<item>
			<title>DM Battle Areas!</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/dm-battle-areas-t89.htm</link>
			<dc:creator>Nocturne Zine</dc:creator>
			<description>Okay, so who here remembers that one boss fight in the Kilika Woods, where the encounter spawns kept on triggering? We had to be moved to another area so we can RP un-interrupted.



Here's an idea: Empty 2x2 areas, designed for each tileset, for DM-event/RP boss battles. No placables, but just a little terrain modifactions to help resemble the area they're fighting in. Music set to 'fighting music', on default. Just like in those FF games: the party is running around the area, the screen does  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Fri, 29 Aug 2008 02:23:54 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/dm-battle-areas-t89.htm#452</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/dm-battle-areas-t89.htm</guid>
		</item>
		<item>
			<title>Unbalanceness?</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/unbalanceness-t88.htm</link>
			<dc:creator>Akai'zhar</dc:creator>
			<description>First i go with the complaint section of this topic, then to the suggestion.



So i recently learned not only do you need to pay 15 tokens to get spells upgrade to level2, which is pretty much compared to fact once more warriors don't need this, you actually need to pay 15 tokens for a single spell, so i gave it a bit thought and...



15x4  = 60 tokens, this is what you should have around at level 15 or so when fighters recieve their default up to power.



Now looking to the higher spells  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Thu, 28 Aug 2008 12:41:09 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/unbalanceness-t88.htm#443</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/unbalanceness-t88.htm</guid>
		</item>
		<item>
			<title>Important Server Idea</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/important-server-idea-t46.htm</link>
			<dc:creator>Lorin-Slasher</dc:creator>
			<description>Me, Hiro, Ryu and Shink were talking in Party chat and we came up with an idea.



If we put in Haks into the server, it'll enhance it greatly...



Plus it will weed out people who aren't SERIOUS about playing in the server.



I was recently told that 2 people logged in under... *ahem* stupid names.



EX: Bob the Builder, Vincent Valentine.

Meaning there's people who just want to ^%$# around instead of have fun RPing in an excellent server.



Putting up/acquiring these haks would  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Mon, 04 Aug 2008 21:30:59 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/important-server-idea-t46.htm#138</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/important-server-idea-t46.htm</guid>
		</item>
		<item>
			<title>Playerbase question.</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/playerbase-question-t60.htm</link>
			<dc:creator>DM Jecht</dc:creator>
			<description>Tell me what you guys would like to see in the server.  i want to attract you guys as much as possible and i wanna put in things you guys like to see. =]</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Mon, 11 Aug 2008 19:01:49 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/playerbase-question-t60.htm#245</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/playerbase-question-t60.htm</guid>
		</item>
		<item>
			<title>Should it be Int/Wis/Cha?</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/should-it-be-int-wis-cha-t56.htm</link>
			<dc:creator>Braska</dc:creator>
			<description>Should we have it that a person has to roll using int/cha/wis to resist a magic spell? In FF i don't think it was shown that warriors could simply bash away a spell. I believe they can dodge but not brute force it. Anywho vote. End decision i will speak to jecht about.</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Thu, 07 Aug 2008 08:02:31 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/should-it-be-int-wis-cha-t56.htm#202</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/should-it-be-int-wis-cha-t56.htm</guid>
		</item>
		<item>
			<title>Our own Overdrives</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/our-own-overdrives-t38.htm</link>
			<dc:creator>Lorin-Slasher</dc:creator>
			<description>I apologize for the last &quot;Overdrives&quot; thread up in the Roleplaying section.

(Please delete that. ^_^;; ))



ANYWAY! Seeing as the Overdrive system's soon to be implemented, Jecht said that we can detail our OWN Overdrive.



So, here's mine.



Renegade's &quot;Overdrive&quot; Overdrive: Temporarily enhanced body which allows for devastating blows, rapid-fire slashes/pounding/punches... with a Lightning aura around my character. (Ren) Also enables quicker foot-movement. (Haste)

Duration:  ...</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Sat, 02 Aug 2008 18:38:47 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/our-own-overdrives-t38.htm#86</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/our-own-overdrives-t38.htm</guid>
		</item>
		<item>
			<title>When can we delete useless character?</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/when-can-we-delete-useless-character-t59.htm</link>
			<dc:creator>Nirvana620</dc:creator>
			<description>I was just wondering, when you will delete non needed chracters on the server.</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Mon, 11 Aug 2008 01:08:59 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/when-can-we-delete-useless-character-t59.htm#243</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/when-can-we-delete-useless-character-t59.htm</guid>
		</item>
		<item>
			<title>Max HP rolls</title>
			<link>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/max-hp-rolls-t23.htm</link>
			<dc:creator>deleted</dc:creator>
			<description>On one server I saw called Escape from the Underdark (in the RP section), it was impossible to see the amount of HP you got at level up, making it more randomized.  Maybe you should consider this.  Instead of the number at the end of the level up screens, it showed a question mark.  I think that's a pretty good idea.</description>
			<category>Suggestions &amp; Complaints</category>
			<pubDate>Thu, 31 Jul 2008 20:49:46 GMT</pubDate>
			<comments>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/max-hp-rolls-t23.htm#43</comments>
			<guid>http://ffx-tec.heavenforum.com/suggestions-complaints-f13/max-hp-rolls-t23.htm</guid>
		</item>
	</channel>
</rss>